Version 0.04 (DD 50)
RoboTemplar » Devlog
Changelog for DD50:
New:
New zone, outer walls, with two new enemy types
New sewer level + two new enemy types
First MidBoss, Cherry!
Preboss room, boss checkpoint system and doors implementation
Balance:
Bomba now cost 1/2 hp
Enemies can damage for more than one hp
Because of above, I've implemented a oneHitDeathProtection
Bomba CD increased
Misc:
An actual badly drawn cover
Templar core (player hitbox) always visibile on your character
added a warp zone in the starting room
re-implementation of SubWeapon Laser
Under the hood:
Explosions reworked, from triggers to raycast
(secret mechanic, superBomba now goes through walls)
Files
RoboTemplar Demo Win_0.04.zip 55 MB
May 05, 2023
RoboTemplar Demo Linux_0.04.zip 68 MB
May 05, 2023
Get RoboTemplar
RoboTemplar
Mega Man + ClassicVania, but bullet hell = ShmupVania!
Status | In development |
Author | Vesuvius-Dev |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Pixel Art, Robots, Shoot 'Em Up, stg |
Languages | English |
More posts
- Devlog build v0.0941 days ago
- Build 0.08May 07, 2024
- Version 0.06Nov 02, 2023
- Version 0.05 (DD 51)Jul 06, 2023
Comments
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Nice retro 2d game! Like in a good times with 16 bit consoles!
Dunno how did you find my game, but I'm glad you liked it!